One of the things about adding networked play to a game is that you’re always much better off putting the networking in right at the start than trying to stick it in later. This is all rather new to me – I’ve only ever worked on games where we tried to strap the networking on later, and it’s probably been around a decade since I tried to do any networking code myself.
Therefore, I’ve been reading around about the currently accepted wisdom for implementing networking, and it seems that Tim Sweeney’s Unreal Networking Architecture is the model most people seem to be basing their code on. I found a quite good summary of it here.
I have mixed feelings about this. It’s something I’d really like for the game, but I’d like to get more gameplay code done first. However, if I don’t want to submit myself to a lot of pain later on I really need to get it sorted out now.
I’m just not really looking forward to it.
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