Planet of the Timmies
March 24th, 2011 at 11:28 pm

image As I mentioned in my last entry, I started working on the Networking code. However I found it was just bogging me down too much. With a full-time job as a games programmer and a family I don’t find I have huge reserves of time and energy for writing a game on the side so I really need to pick my battles carefully. With that thought, I decided it would be better to get on with something more gameplay related. I need to keep my momentum going.

So what I’ve started on now is the AI. I knew I wanted to use something like a hierarchical finite state machine, and decided in the end to use behaviour trees, similar to those used in Halo 2. At first I used an existing implementation written for Unity called ‘Behave’, but I don’t like the way you always have to compile the tree before you use it. In the end I decided I’d prefer to write my own simpler system. It may not have the snazzy graphical editor, but it seems to work.

So far I’ve only got basic Take-off and follow AI. More soon, hopefully.

As an aside, I think I need to separate some of the aspects of my flight model apart, so guess I may be doing some refactoring soon.

No playable version today, I’m afraid.

No comments yet.

RSS feed for comments on this post. TrackBack URI

Sorry, the comment form is closed at this time.